Ensure top-notch compatibility and performance for all OpenGL 3.1 application. High-Bandwidth Digital Content Protection (HDCP) is a form of copy protection technology designed to prevent transmission of non-encrypted high-definition content as it travels across DVI or HDMI digital connections. High Definition Multimedia Interface (HDMI) is a new interface standard for consumer electronics devices that combines HDCP-protected digital video and audio into a single, consumer-friendly connector. World's first DirectX 10.1 GPU with full Shader Model 4.0 support delivers unparalleled levels of graphics realims and film-quality effects. Shader Model 4.1 adds support for indexed temporaries which can be quite useful for certain tasks.Regular direct temporary access is preferable is most cases. One reason is that indexed temporaries are hard to optimize. The shader optimizer may not be able to identify optimizations across indexed accesses that could otherwise have been detected. Furthermore, indexed temporaries tend to increase register pressure a lot. An ordinary shader that contains for instance a few dozen variables will seldom consume a few dozen temporaries in the end but is likely to be optimized down to a handful depending on what the shader does. This is because the shader optimizer can easily track all variables and reuse registers. This is typically not possible for indexed temporaries, thus the register pressure of the shader may increase dramatically. This could be detrimental to performance as it reduces the hardware's ability to hide latencies.
- Powered by NVIDIA GeForce 210 GPU
- Supports PCI Express 2.0
- Microsoft DirectX 10.1 and OpenGL 3.1 support
- Integrated with industry's best 1 GB DDR2 memory and 128-bit memory interface
- Supports NVIDIA PureVideo HD technology
- Features Dual link DVI-I / D-sub / HDMI with HDCP protection